STEALTH MODE
Almog mizrahi - Selected released work · 2020–2026
At Snap, my role was to develop and demonstrate techniques for translating production-quality offline IP assets into engaging real-time AR experiences under strict constraints, while preserving their visual identity, quality, and appeal.
This work was done in close collaboration with an incredible team of engineers and producers.
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Star Wars: The Mandalorian - Technical art, look development, translating offline ILM assets into AR experiences, and visual look development for real-time ray tracing.











Autodesk - Selected by Autodesk as a Media & Entertainment hero cover, featuring a personal cinematic project built from a Cleveland Museum of Art armor scan.




Game of Thrones - Contributed 3D and VFX work to HBO’s official Season 7 promotional campaign. with 3d creation and Logo rendering.
House of the Dragon - Worked on Syrax for HBO, adapting a high-end production asset into a real-time experience while preserving the character’s cinematic identity and visual fidelity.










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Apple, worked on real-time AR product experiences involving high-end visualization, technical art, look development, asset optimization, and mobile execution.
The work required translating detailed product assets into polished, lightweight real-time experiences while meeting Apple’s strict visual standards and approval process.








LocalRay - worked on real-time rendering, look development, and technical art focused on ray tracing techniques.
The work explored reflections, lighting behavior, and material response in real time, with the goal of preserving a high-end visual look while keeping the experience efficient. creating tech profe for Sony.
LocalRay was later successfully acquired by Snap.






